pragma solidity ^0.4.18;
contract SafeMathLib {
function safeMul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b);
return c;
}
function safeSub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
function safeAdd(uint256 a, uint256 b) internal pure returns (uint256) {
uint c = a + b;
assert(c>=a);
return c;
}
function safeDiv(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
}
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
address public newOwner;
event OwnershipTransferred(address indexed _from, address indexed _to);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param _newOwner The address to transfer ownership to.
*/
function transferOwnership(address _newOwner) public onlyOwner {
newOwner = _newOwner;
}
function acceptOwnership() public {
require(msg.sender == newOwner);
OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
uint256 public totalSupply;
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender) public view returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* A token that defines fractional units as decimals.
*/
contract FractionalERC20 is ERC20 {
uint8 public decimals;
}
/**
* Standard ERC20 token with Short Hand Attack and approve() race condition mitigation.
*
* Based on code by FirstBlood:
* https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, SafeMathLib {
/* Token supply got increased and a new owner received these tokens */
event Minted(address receiver, uint256 amount);
/* Actual balances of token holders */
mapping(address => uint) balances;
/* approve() allowances */
mapping (address => mapping (address => uint256)) allowed;
function transfer(address _to, uint256 _value)
public
returns (bool)
{
require(_to != address(0));
require(_value <= balances[msg.sender]);
// SafeMath.sub will throw if there is not enough balance.
balances[msg.sender] = safeSub(balances[msg.sender],_value);
balances[_to] = safeAdd(balances[_to],_value);
Transfer(msg.sender, _to, _value);
return true;
}
function transferFrom(address _from, address _to, uint256 _value) public returns (bool) {
uint _allowance = allowed[_from][msg.sender];
require(_to != address(0));
require(_value <= balances[_from]);
require(_value <= _allowance);
require(balances[_to] + _value > balances[_to]);
balances[_to] = safeAdd(balances[_to],_value);
balances[_from] = safeSub(balances[_from],_value);
allowed[_from][msg.sender] = safeSub(_allowance,_value);
Transfer(_from, _to, _value);
return true;
}
function balanceOf(address _owner) public constant returns (uint balance) {
return balances[_owner];
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _owner, address _spender) public view returns (uint256) {
return allowed[_owner][_spender];
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
*/
function increaseApproval(address _spender, uint256 _addedValue) public returns (bool) {
allowed[msg.sender][_spender] = safeAdd(allowed[msg.sender][_spender],_addedValue);
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseApproval(address _spender, uint256 _subtractedValue) public returns (bool) {
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = safeSub(oldValue,_subtractedValue);
}
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
/**
* Upgrade agent interface inspired by Lunyr.
*
* Upgrade agent transfers tokens to a new contract.
* Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting.
*/
contract UpgradeAgent {
uint public originalSupply;
/** Interface marker */
function isUpgradeAgent() public pure returns (bool) {
return true;
}
function upgradeFrom(address _from, uint256 _value) public;
}
/**
* A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision.
*
* First envisioned by Golem and Lunyr projects.
*/
contract UpgradeableToken is StandardToken {
/** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */
address public upgradeMaster;
/** The next contract where the tokens will be migrated. */
UpgradeAgent public upgradeAgent;
/** How many tokens we have upgraded by now. */
uint256 public totalUpgraded;
/**
* Upgrade states.
*
* - NotAllowed: The child contract has not reached a condition where the upgrade can bgun
* - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet
* - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet
* - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens
*
*/
enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading}
/**
* Somebody has upgraded some of his tokens.
*/
event Upgrade(address indexed _from, address indexed _to, uint256 _value);
/**
* New upgrade agent available.
*/
event UpgradeAgentSet(address agent);
/**
* Do not allow construction without upgrade master set.
*/
function UpgradeableToken(address _upgradeMaster) public {
upgradeMaster = _upgradeMaster;
}
/**
* Allow the token holder to upgrade some of their tokens to a new contract.
*/
function upgrade(uint256 value) public {
UpgradeState state = getUpgradeState();
require((state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading));
// Validate input value.
require (value != 0);
balances[msg.sender] = safeSub(balances[msg.sender],value);
// Take tokens out from circulation
totalSupply = safeSub(totalSupply,value);
totalUpgraded = safeAdd(totalUpgraded,value);
// Upgrade agent reissues the tokens
upgradeAgent.upgradeFrom(msg.sender, value);
Upgrade(msg.sender, upgradeAgent, value);
}
/**
* Set an upgrade agent that handles
*/
function setUpgradeAgent(address agent) external {
require(canUpgrade());
require(agent != 0x0);
// Only a master can designate the next agent
require(msg.sender == upgradeMaster);
// Upgrade has already begun for an agent
require(getUpgradeState() != UpgradeState.Upgrading);
upgradeAgent = UpgradeAgent(agent);
// Bad interface
require(upgradeAgent.isUpgradeAgent());
// Make sure that token supplies match in source and target
require(upgradeAgent.originalSupply() == totalSupply);
UpgradeAgentSet(upgradeAgent);
}
/**
* Get the state of the token upgrade.
*/
function getUpgradeState() public constant returns(UpgradeState) {
if(!canUpgrade()) return UpgradeState.NotAllowed;
else if(address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent;
else if(totalUpgraded == 0) return UpgradeState.ReadyToUpgrade;
else return UpgradeState.Upgrading;
}
/**
* Change the upgrade master.
*
* This allows us to set a new owner for the upgrade mechanism.
*/
function setUpgradeMaster(address master) public {
require(master != 0x0);
require(msg.sender == upgradeMaster);
upgradeMaster = master;
}
/**
* Child contract can enable to provide the condition when the upgrade can begun.
*/
function canUpgrade() public view returns(bool) {
return true;
}
}
/**
* Define interface for releasing the token transfer after a successful crowdsale.
*/
contract ReleasableToken is ERC20, Ownable {
/* The finalizer contract that allows unlift the transfer limits on this token */
address public releaseAgent;
/** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/
bool public released = false;
/** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */
mapping (address => bool) public transferAgents;
/**
* Limit token transfer until the crowdsale is over.
*
*/
modifier canTransfer(address _sender) {
if(!released) {
require(transferAgents[_sender]);
}
_;
}
/**
* Set the contract that can call release and make the token transferable.
*
* Design choice. Allow reset the release agent to fix fat finger mistakes.
*/
function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public {
// We don't do interface check here as we might want to a normal wallet address to act as a release agent
releaseAgent = addr;
}
/**
* Owner can allow a particular address (a crowdsale contract) to transfer tokens despite the lock up period.
*/
function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public {
transferAgents[addr] = state;
}
/**
* One way function to release the tokens to the wild.
*
* Can be called only from the release agent that is the final ICO contract. It is only called if the crowdsale has been success (first milestone reached).
*/
function releaseTokenTransfer() public onlyReleaseAgent {
released = true;
}
/** The function can be called only before or after the tokens have been releasesd */
modifier inReleaseState(bool releaseState) {
require(releaseState == released);
_;
}
/** The function can be called only by a whitelisted release agent. */
modifier onlyReleaseAgent() {
require(msg.sender == releaseAgent);
_;
}
function transfer(address _to, uint _value) canTransfer(msg.sender) public returns (bool success) {
// Call StandardToken.transfer()
return super.transfer(_to, _value);
}
function transferFrom(address _from, address _to, uint _value) canTransfer(_from) public returns (bool success) {
// Call StandardToken.transferForm()
return super.transferFrom(_from, _to, _value);
}
}
/**
* A token that can increase its supply by another contract.
*
* This allows uncapped crowdsale by dynamically increasing the supply when money pours in.
* Only mint agents, contracts whitelisted by owner, can mint new tokens.
*
*/
contract MintableToken is StandardToken, Ownable {
bool public mintingFinished = false;
/** List of agents that are allowed to create new tokens */
mapping (address => bool) public mintAgents;
event MintingAgentChanged(address addr, bool state);
event Mint(address indexed to, uint256 amount);
/**
* Create new tokens and allocate them to an address..
*
* Only callably by a crowdsale contract (mint agent).
*/
function mint(address receiver, uint256 amount) onlyMintAgent canMint public returns(bool){
totalSupply = safeAdd(totalSupply, amount);
balances[receiver] = safeAdd(balances[receiver], amount);
// This will make the mint transaction apper in EtherScan.io
// We can remove this after there is a standardized minting event
Mint(receiver, amount);
Transfer(0, receiver, amount);
return true;
}
/**
* Owner can allow a crowdsale contract to mint new tokens.
*/
function setMintAgent(address addr, bool state) onlyOwner canMint public {
mintAgents[addr] = state;
MintingAgentChanged(addr, state);
}
modifier onlyMintAgent() {
// Only crowdsale contracts are allowed to mint new tokens
require(mintAgents[msg.sender]);
_;
}
/** Make sure we are not done yet. */
modifier canMint() {
require(!mintingFinished);
_;
}
}
contract Allocatable is Ownable {
/** List of agents that are allowed to allocate new tokens */
mapping (address => bool) public allocateAgents;
event AllocateAgentChanged(address addr, bool state );
/**
* Owner can allow a crowdsale contract to allocate new tokens.
*/
function setAllocateAgent(address addr, bool state) onlyOwner public {
allocateAgents[addr] = state;
AllocateAgentChanged(addr, state);
}
modifier onlyAllocateAgent() {
// Only crowdsale contracts are allowed to allocate new tokens
require(allocateAgents[msg.sender]);
_;
}
}
/**
* A crowdsaled token.
*
* An ERC-20 token designed specifically for crowdsales with investor protection and further development path.
*
* - The token transfer() is disabled until the crowdsale is over
* - The token contract gives an opt-in upgrade path to a new contract
* - The same token can be part of several crowdsales through approve() mechanism
* - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens)
*
*/
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken {
event UpdatedTokenInformation(string newName, string newSymbol);
string public name;
string public symbol;
uint8 public decimals;
/**
* Construct the token.
*
* This token must be created through a team multisig wallet, so that it is owned by that wallet.
*
* @param _name Token name
* @param _symbol Token symbol - should be all caps
* @param _initialSupply How many tokens we start with
* @param _decimals Number of decimal places
* @param _mintable Are new tokens created over the crowdsale or do we distribute only the initial supply? Note that when the token becomes transferable the minting always ends.
*/
function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint8 _decimals, bool _mintable)
public
UpgradeableToken(msg.sender)
{
// Create any address, can be transferred
// to team multisig via changeOwner(),
// also remember to call setUpgradeMaster()
owner = msg.sender;
name = _name;
symbol = _symbol;
totalSupply = _initialSupply;
decimals = _decimals;
// Create initially all balance on the team multisig
balances[owner] = totalSupply;
if(totalSupply > 0) {
Minted(owner, totalSupply);
}
// No more new supply allowed after the token creation
if(!_mintable) {
mintingFinished = true;
require(totalSupply != 0);
}
}
/**
* When token is released to be transferable, enforce no new tokens can be created.
*/
function releaseTokenTransfer() public onlyReleaseAgent {
mintingFinished = true;
super.releaseTokenTransfer();
}
/**
* Allow upgrade agent functionality kick in only if the crowdsale was success.
*/
function canUpgrade() public view returns(bool) {
return released && super.canUpgrade();
}
/**
* Owner can update token information here
*/
function setTokenInformation(string _name, string _symbol) onlyOwner public {
name = _name;
symbol = _symbol;
UpdatedTokenInformation(name, symbol);
}
}
/**
* Finalize agent defines what happens at the end of succeseful crowdsale.
*
* - Allocate tokens for founders, bounties and community
* - Make tokens transferable
* - etc.
*/
contract FinalizeAgent {
function isFinalizeAgent() public pure returns(bool) {
return true;
}
/** Return true if we can run finalizeCrowdsale() properly.
*
* This is a safety check function that doesn't allow crowdsale to begin
* unless the finalizer has been set up properly.
*/
function isSane() public view returns (bool);
/** Called once by crowdsale finalize() if the sale was success. */
function finalizeCrowdsale() public ;
}
/**
* Interface for defining crowdsale pricing.
*/
contract PricingStrategy {
/** Interface declaration. */
function isPricingStrategy() public pure returns (bool) {
return true;
}
/** Self check if all references are correctly set.
*
* Checks that pricing strategy matches crowdsale parameters.
*/
function isSane(address crowdsale) public view returns (bool) {
return true;
}
/**
* When somebody tries to buy tokens for X eth, calculate how many tokens they get.
*
*
* @param value - What is the value of the transaction send in as wei
* @param tokensSold - how much tokens have been sold this far
* @param weiRaised - how much money has been raised this far
* @param msgSender - who is the investor of this transaction
* @param decimals - how many decimal units the token has
* @return Amount of tokens the investor receives
*/
function calculatePrice(uint256 value, uint256 weiRaised, uint256 tokensSold, address msgSender, uint256 decimals) public constant returns (uint256 tokenAmount);
}
/*
* Haltable
*
* Abstract contract that allows children to implement an
* emergency stop mechanism. Differs from Pausable by causing a throw when in halt mode.
*
*
* Originally envisioned in FirstBlood ICO contract.
*/
contract Haltable is Ownable {
bool public halted;
modifier stopInEmergency {
require(!halted);
_;
}
modifier onlyInEmergency {
require(halted);
_;
}
// called by the owner on emergency, triggers stopped state
function halt() external onlyOwner {
halted = true;
}
// called by the owner on end of emergency, returns to normal state
function unhalt() external onlyOwner onlyInEmergency {
halted = false;
}
}
/**
* Abstract base contract for token sales.
*
* Handle
* - start and end dates
* - accepting investments
* - minimum funding goal and refund
* - various statistics during the crowdfund
* - different pricing strategies
* - different investment policies (require server side customer id, allow only whitelisted addresses)
*
*/
contract Crowdsale is Allocatable, Haltable, SafeMathLib {
/* Max investment count when we are still allowed to change the multisig address */
uint public MAX_INVESTMENTS_BEFORE_MULTISIG_CHANGE = 5;
/* The token we are selling */
FractionalERC20 public token;
/* Token Vesting Contract */
address public tokenVestingAddress;
/* How we are going to price our offering */
PricingStrategy public pricingStrategy;
/* Post-success callback */
FinalizeAgent public finalizeAgent;
/* tokens will be transfered from this address */
address public multisigWallet;
/* if the funding goal is not reached, investors may withdraw their funds */
uint256 public minimumFundingGoal;
/* the UNIX timestamp start date of the crowdsale */
uint256 public startsAt;
/* the UNIX timestamp end date of the crowdsale */
uint256 public endsAt;
/* the number of tokens already sold through this contract*/
uint256 public tokensSold = 0;
/* How many wei of funding we have raised */
uint256 public weiRaised = 0;
/* How many distinct addresses have invested */
uint256 public investorCount = 0;
/* How much wei we have returned back to the contract after a failed crowdfund. */
uint256 public loadedRefund = 0;
/* How much wei we have given back to investors.*/
uint256 public weiRefunded = 0;
/* Has this crowdsale been finalized */
bool public finalized;
/* Do we need to have unique contributor id for each customer */
bool public requireCustomerId;
/**
* Do we verify that contributor has been cleared on the server side (accredited investors only).
* This method was first used in FirstBlood crowdsale to ensure all contributors have accepted terms on sale (on the web).
*/
bool public requiredSignedAddress;
/* Server side address that signed allowed contributors (Ethereum addresses) that can participate the crowdsale */
address public signerAddress;
/** How much ETH each address has invested to this crowdsale */
mapping (address => uint256) public investedAmountOf;
/** How much tokens this crowdsale has credited for each investor address */
mapping (address => uint256) public tokenAmountOf;
/** Addresses that are allowed to invest even before ICO offical opens. For testing, for ICO partners, etc. */
mapping (address => bool) public earlyParticipantWhitelist;
/** This is for manul testing for the interaction from owner wallet. You can set it to any value and inspect this in blockchain explorer to see that crowdsale interaction works. */
uint256 public ownerTestValue;
/** State machine
*
* - Preparing: All contract initialization calls and variables have not been set yet
* - Prefunding: We have not passed start time yet
* - Funding: Active crowdsale
* - Success: Minimum funding goal reached
* - Failure: Minimum funding goal not reached before ending time
* - Finalized: The finalized has been called and succesfully executed
* - Refunding: Refunds are loaded on the contract for reclaim.
*/
enum State{Unknown, Preparing, PreFunding, Funding, Success, Failure, Finalized, Refunding}
// A new investment was made
event Invested(address investor, uint256 weiAmount, uint256 tokenAmount, string custId);
// Refund was processed for a contributor
event Refund(address investor, uint256 weiAmount);
// The rules were changed what kind of investments we accept
event InvestmentPolicyChanged(bool requireCustId, bool requiredSignedAddr, address signerAddr);
// Address early participation whitelist status changed
event Whitelisted(address addr, bool status);
// Crowdsale end time has been changed
event EndsAtChanged(uint256 endAt);
function Crowdsale(address _token, PricingStrategy _pricingStrategy, address _multisigWallet,
uint256 _start, uint256 _end, uint256 _minimumFundingGoal, address _tokenVestingAddress) public {
owner = msg.sender;
token = FractionalERC20(_token);
tokenVestingAddress = _tokenVestingAddress;
setPricingStrategy(_pricingStrategy);
multisigWallet = _multisigWallet;
require(multisigWallet != 0);
require(_start != 0);
startsAt = _start;
require(_end != 0);
endsAt = _end;
// Don't mess the dates
require(startsAt < endsAt);
// Minimum funding goal can be zero
minimumFundingGoal = _minimumFundingGoal;
}
/**
* Don't expect to just send in money and get tokens.
*/
function() payable public {
require(false);
}
/**
* Make an investment.
*
* Crowdsale must be running for one to invest.
* We must have not pressed the emergency brake.
*
* @param receiver The Ethereum address who receives the tokens
* @param customerId (optional) UUID v4 to track the successful payments on the server side
*
*/
function investInternal(address receiver, string customerId) stopInEmergency private {
// Determine if it's a good time to accept investment from this participant
if(getState() == State.PreFunding) {
// Are we whitelisted for early deposit
require(earlyParticipantWhitelist[receiver]);
} else if(getState() == State.Funding) {
// Retail participants can only come in when the crowdsale is running
} else {
// Unwanted state
require(false);
}
uint weiAmount = msg.value;
uint tokenAmount = pricingStrategy.calculatePrice(weiAmount, weiRaised, tokensSold, msg.sender, token.decimals());
require(tokenAmount != 0);
if(investedAmountOf[receiver] == 0) {
// A new investor
investorCount++;
}
// Update investor
investedAmountOf[receiver] = safeAdd(investedAmountOf[receiver],weiAmount);
tokenAmountOf[receiver] = safeAdd(tokenAmountOf[receiver],tokenAmount);
// Update totals
weiRaised = safeAdd(weiRaised,weiAmount);
tokensSold = safeAdd(tokensSold,tokenAmount);
// Check that we did not bust the cap
require(!isBreakingCap(weiAmount, tokenAmount, weiRaised, tokensSold));
// if(isBreakingCap(weiAmount, tokenAmount, weiRaised, tokensSold)) {
// throw;
// }
assignTokens(receiver, tokenAmount);
// Pocket the money
require(multisigWallet.send(weiAmount));
// Tell us invest was success
Invested(receiver, weiAmount, tokenAmount, customerId);
}
/**
* allocate tokens for the early investors.
*
* Preallocated tokens have been sold before the actual crowdsale opens.
* This function mints the tokens and moves the crowdsale needle.
*
* Investor count is not handled; it is assumed this goes for multiple investors
* and the token distribution happens outside the smart contract flow.
*
* No money is exchanged, as the crowdsale team already have received the payment.
*
* @param weiPrice Price of a single full token in wei
*
*/
function allocate(address receiver, uint256 tokenAmount, uint256 weiPrice, string customerId, uint256 lockedTokenAmount) public onlyAllocateAgent {
// cannot lock more than total tokens
require(lockedTokenAmount <= tokenAmount);
uint256 weiAmount = (weiPrice * tokenAmount)/10**uint256(token.decimals()); // This can be also 0, we give out tokens for free
weiRaised = safeAdd(weiRaised,weiAmount);
tokensSold = safeAdd(tokensSold,tokenAmount);
investedAmountOf[receiver] = safeAdd(investedAmountOf[receiver],weiAmount);
tokenAmountOf[receiver] = safeAdd(tokenAmountOf[receiver],tokenAmount);
// assign locked token to Vesting contract
if (lockedTokenAmount > 0) {
TokenVesting tokenVesting = TokenVesting(tokenVestingAddress);
// to prevent minting of tokens which will be useless as vesting amount cannot be updated
require(!tokenVesting.isVestingSet(receiver));
assignTokens(tokenVestingAddress, lockedTokenAmount);
// set vesting with default schedule
tokenVesting.setVestingWithDefaultSchedule(receiver, lockedTokenAmount);
}
// assign remaining tokens to contributor
if (tokenAmount - lockedTokenAmount > 0) {
assignTokens(receiver, tokenAmount - lockedTokenAmount);
}
// Tell us invest was success
Invested(receiver, weiAmount, tokenAmount, customerId);
}
/**
* Track who is the customer making the payment so we can send thank you email.
*/
function investWithCustomerId(address addr, string customerId) public payable {
require(!requiredSignedAddress);
//if(requiredSignedAddress) throw; // Crowdsale allows only server-side signed participants
bytes memory custIdTest = bytes(customerId);
require(custIdTest.length != 0);
//if(customerId == 0) throw; // UUIDv4 sanity check
investInternal(addr, customerId);
}
/**
* Allow anonymous contributions to this crowdsale.
*/
function invest(address addr) public payable {
require(!requireCustomerId);
require(!requiredSignedAddress);
investInternal(addr, "");
}
/**
* Invest to tokens, recognize the payer and clear his address.
*
*/
// function buyWithSignedAddress(uint128 customerId, uint8 v, bytes32 r, bytes32 s) public payable {
// investWithSignedAddress(msg.sender, customerId, v, r, s);
// }
/**
* Invest to tokens, recognize the payer.
*
*/
function buyWithCustomerId(string customerId) public payable {
investWithCustomerId(msg.sender, customerId);
}
/**
* The basic entry point to participate the crowdsale process.
*
* Pay for funding, get invested tokens back in the sender address.
*/
function buy() public payable {
invest(msg.sender);
}
/**
* Finalize a succcesful crowdsale.
*
* The owner can triggre a call the contract that provides post-crowdsale actions, like releasing the tokens.
*/
function finalize() public inState(State.Success) onlyOwner stopInEmergency {
// Already finalized
require(!finalized);
// Finalizing is optional. We only call it if we are given a finalizing agent.
if(address(finalizeAgent) != 0) {
finalizeAgent.finalizeCrowdsale();
}
finalized = true;
}
/**
* Allow to (re)set finalize agent.
*
* Design choice: no state restrictions on setting this, so that we can fix fat finger mistakes.
*/
function setFinalizeAgent(FinalizeAgent addr) public onlyOwner {
finalizeAgent = addr;
// Don't allow setting bad agent
require(finalizeAgent.isFinalizeAgent());
}
/**
* Set policy do we need to have server-side customer ids for the investments.
*
*/
function setRequireCustomerId(bool value) public onlyOwner {
requireCustomerId = value;
InvestmentPolicyChanged(requireCustomerId, requiredSignedAddress, signerAddress);
}
/**
* Allow addresses to do early participation.
*
* TODO: Fix spelling error in the name
*/
function setEarlyParicipantWhitelist(address addr, bool status) public onlyOwner {
earlyParticipantWhitelist[addr] = status;
Whitelisted(addr, status);
}
/**
* Allow crowdsale owner to close early or extend the crowdsale.
*
* This is useful e.g. for a manual soft cap implementation:
* - after X amount is reached determine manual closing
*
* This may put the crowdsale to an invalid state,
* but we trust owners know what they are doing.
*
*/
function setEndsAt(uint time) public onlyOwner {
require(now <= time);
endsAt = time;
EndsAtChanged(endsAt);
}
/**
* Allow to (re)set pricing strategy.
*
* Design choice: no state restrictions on the set, so that we can fix fat finger mistakes.
*/
function setPricingStrategy(PricingStrategy _pricingStrategy) public onlyOwner {
pricingStrategy = _pricingStrategy;
// Don't allow setting bad agent
require(pricingStrategy.isPricingStrategy());
}
/**
* Allow to change the team multisig address in the case of emergency.
*
* This allows to save a deployed crowdsale wallet in the case the crowdsale has not yet begun
* (we have done only few test transactions). After the crowdsale is going
* then multisig address stays locked for the safety reasons.
*/
function setMultisig(address addr) public onlyOwner {
// Change
require(investorCount <= MAX_INVESTMENTS_BEFORE_MULTISIG_CHANGE);
multisigWallet = addr;
}
/**
* Allow load refunds back on the contract for the refunding.
*
* The team can transfer the funds back on the smart contract in the case the minimum goal was not reached..
*/
function loadRefund() public payable inState(State.Failure) {
require(msg.value != 0);
loadedRefund = safeAdd(loadedRefund,msg.value);
}
/**
* Investors can claim refund.
*/
function refund() public inState(State.Refunding) {
uint256 weiValue = investedAmountOf[msg.sender];
require(weiValue != 0);
investedAmountOf[msg.sender] = 0;
weiRefunded = safeAdd(weiRefunded,weiValue);
Refund(msg.sender, weiValue);
require(msg.sender.send(weiValue));
}
/**
* @return true if the crowdsale has raised enough money to be a succes
*/
function isMinimumGoalReached() public constant returns (bool reached) {
return weiRaised >= minimumFundingGoal;
}
/**
* Check if the contract relationship looks good.
*/
function isFinalizerSane() public constant returns (bool sane) {
return finalizeAgent.isSane();
}
/**
* Check if the contract relationship looks good.
*/
function isPricingSane() public constant returns (bool sane) {
return pricingStrategy.isSane(address(this));
}
/**
* Crowdfund state machine management.
*
* We make it a function and do not assign the result to a variable, so there is no chance of the variable being stale.
*/
function getState() public constant returns (State) {
if(finalized) return State.Finalized;
else if (address(finalizeAgent) == 0) return State.Preparing;
else if (!finalizeAgent.isSane()) return State.Preparing;
else if (!pricingStrategy.isSane(address(this))) return State.Preparing;
else if (block.timestamp < startsAt) return State.PreFunding;
else if (block.timestamp <= endsAt && !isCrowdsaleFull()) return State.Funding;
else if (isMinimumGoalReached()) return State.Success;
else if (!isMinimumGoalReached() && weiRaised > 0 && loadedRefund >= weiRaised) return State.Refunding;
else return State.Failure;
}
/** This is for manual testing of multisig wallet interaction */
function setOwnerTestValue(uint val) public onlyOwner {
ownerTestValue = val;
}
/** Interface marker. */
function isCrowdsale() public pure returns (bool) {
return true;
}
//
// Modifiers
//
/** Modified allowing execution only if the crowdsale is currently running. */
modifier inState(State state) {
require(getState() == state);
_;
}
//
// Abstract functions
//
/**
* Check if the current invested breaks our cap rules.
*
*
* The child contract must define their own cap setting rules.
* We allow a lot of flexibility through different capping strategies (ETH, token count)
* Called from invest().
*
* @param weiAmount The amount of wei the investor tries to invest in the current transaction
* @param tokenAmount The amount of tokens we try to give to the investor in the current transaction
* @param weiRaisedTotal What would be our total raised balance after this transaction
* @param tokensSoldTotal What would be our total sold tokens count after this transaction
*
* @return true if taking this investment would break our cap rules
*/
function isBreakingCap(uint weiAmount, uint tokenAmount, uint weiRaisedTotal, uint tokensSoldTotal) public constant returns (bool limitBroken);
/**
* Check if the current crowdsale is full and we can no longer sell any tokens.
*/
function isCrowdsaleFull() public constant returns (bool);
/**
* Create new tokens or transfer issued tokens to the investor depending on the cap model.
*/
function assignTokens(address receiver, uint tokenAmount) private;
}
/**
* At the end of the successful crowdsale allocate % bonus of tokens to the team.
*
* Unlock tokens.
*
* BonusAllocationFinal must be set as the minting agent for the MintableToken.
*
*/
contract BonusFinalizeAgent is FinalizeAgent, SafeMathLib {
CrowdsaleToken public token;
Crowdsale public crowdsale;
/** Total percent of tokens minted to the team at the end of the sale as base points (0.0001) */
uint256 public totalMembers;
// Per address % of total token raised to be assigned to the member Ex 1% is passed as 100
uint256 public allocatedBonus;
mapping (address=>uint256) bonusOf;
/** Where we move the tokens at the end of the sale. */
address[] public teamAddresses;
function BonusFinalizeAgent(CrowdsaleToken _token, Crowdsale _crowdsale, uint256[] _bonusBasePoints, address[] _teamAddresses) public {
token = _token;
crowdsale = _crowdsale;
//crowdsale address must not be 0
require(address(crowdsale) != 0);
//bonus & team address array size must match
require(_bonusBasePoints.length == _teamAddresses.length);
totalMembers = _teamAddresses.length;
teamAddresses = _teamAddresses;
//if any of the bonus is 0 throw
// otherwise sum it up in totalAllocatedBonus
for (uint256 i=0;i<totalMembers;i++) {
require(_bonusBasePoints[i] != 0);
}
//if any of the address is 0 or invalid throw
//otherwise initialize the bonusOf array
for (uint256 j=0;j<totalMembers;j++) {
require(_teamAddresses[j] != 0);
bonusOf[_teamAddresses[j]] = _bonusBasePoints[j];
}
}
/* Can we run finalize properly */
function isSane() public view returns (bool) {
return (token.mintAgents(address(this)) == true) && (token.releaseAgent() == address(this));
}
/** Called once by crowdsale finalize() if the sale was success. */
function finalizeCrowdsale() public {
// if finalized is not being called from the crowdsale
// contract then throw
require(msg.sender == address(crowdsale));
// get the total sold tokens count.
uint tokensSold = crowdsale.tokensSold();
for (uint256 i=0;i<totalMembers;i++) {
allocatedBonus = safeMul(tokensSold, bonusOf[teamAddresses[i]]) / 10000;
// move tokens to the team multisig wallet
token.mint(teamAddresses[i], allocatedBonus);
}
token.releaseTokenTransfer();
}
}
/**
* ICO crowdsale contract that is capped by amout of ETH.
*
* - Tokens are dynamically created during the crowdsale
*
*
*/
contract MintedEthCappedCrowdsale is Crowdsale {
/* Maximum amount of wei this crowdsale can raise. */
uint public weiCap;
function MintedEthCappedCrowdsale(address _token, PricingStrategy _pricingStrategy,
address _multisigWallet, uint256 _start, uint256 _end, uint256 _minimumFundingGoal, uint256 _weiCap,
address _tokenVestingAddress)
Crowdsale(_token, _pricingStrategy, _multisigWallet, _start, _end, _minimumFundingGoal,
_tokenVestingAddress) public
{
weiCap = _weiCap;
}
/**
* Called from invest() to confirm if the curret investment does not break our cap rule.
*/
function isBreakingCap(uint256 weiAmount, uint256 tokenAmount, uint256 weiRaisedTotal, uint256 tokensSoldTotal) public constant returns (bool limitBroken) {
return weiRaisedTotal > weiCap;
}
function isCrowdsaleFull() public constant returns (bool) {
return weiRaised >= weiCap;
}
/**
* Dynamically create tokens and assign them to the investor.
*/
function assignTokens(address receiver, uint256 tokenAmount) private {
MintableToken mintableToken = MintableToken(token);
mintableToken.mint(receiver, tokenAmount);
}
}
/// @dev Tranche based pricing with special support for pre-ico deals.
/// Implementing "first price" tranches, meaning, that if byers order is
/// covering more than one tranche, the price of the lowest tranche will apply
/// to the whole order.
contract EthTranchePricing is PricingStrategy, Ownable, SafeMathLib {
uint public constant MAX_TRANCHES = 10;
// This contains all pre-ICO addresses, and their prices (weis per token)
mapping (address => uint256) public preicoAddresses;
/**
* Define pricing schedule using tranches.
*/
struct Tranche {
// Amount in weis when this tranche becomes active
uint amount;
// How many tokens per wei you will get while this tranche is active
uint price;
}
// Store tranches in a fixed array, so that it can be seen in a blockchain explorer
// Tranche 0 is always (0, 0)
// (TODO: change this when we confirm dynamic arrays are explorable)
Tranche[10] public tranches;
// How many active tranches we have
uint public trancheCount;
/// @dev Contruction, creating a list of tranches
/// @param _tranches uint[] tranches Pairs of (start amount, price)
function EthTranchePricing(uint[] _tranches) public {
// Need to have tuples, length check
require(!(_tranches.length % 2 == 1 || _tranches.length >= MAX_TRANCHES*2));
trancheCount = _tranches.length / 2;
uint256 highestAmount = 0;
for(uint256 i=0; i<_tranches.length/2; i++) {
tranches[i].amount = _tranches[i*2];
tranches[i].price = _tranches[i*2+1];
// No invalid steps
require(!((highestAmount != 0) && (tranches[i].amount <= highestAmount)));
highestAmount = tranches[i].amount;
}
// We need to start from zero, otherwise we blow up our deployment
require(tranches[0].amount == 0);
// Last tranche price must be zero, terminating the crowdale
require(tranches[trancheCount-1].price == 0);
}
/// @dev This is invoked once for every pre-ICO address, set pricePerToken
/// to 0 to disable
/// @param preicoAddress PresaleFundCollector address
/// @param pricePerToken How many weis one token cost for pre-ico investors
function setPreicoAddress(address preicoAddress, uint pricePerToken)
public
onlyOwner
{
preicoAddresses[preicoAddress] = pricePerToken;
}
/// @dev Iterate through tranches. You reach end of tranches when price = 0
/// @return tuple (time, price)
function getTranche(uint256 n) public constant returns (uint, uint) {
return (tranches[n].amount, tranches[n].price);
}
function getFirstTranche() private constant returns (Tranche) {
return tranches[0];
}
function getLastTranche() private constant returns (Tranche) {
return tranches[trancheCount-1];
}
function getPricingStartsAt() public constant returns (uint) {
return getFirstTranche().amount;
}
function getPricingEndsAt() public constant returns (uint) {
return getLastTranche().amount;
}
function isSane(address _crowdsale) public view returns(bool) {
// Our tranches are not bound by time, so we can't really check are we sane
// so we presume we are ;)
// In the future we could save and track raised tokens, and compare it to
// the Crowdsale contract.
return true;
}
/// @dev Get the current tranche or bail out if we are not in the tranche periods.
/// @param weiRaised total amount of weis raised, for calculating the current tranche
/// @return {[type]} [description]
function getCurrentTranche(uint256 weiRaised) private constant returns (Tranche) {
uint i;
for(i=0; i < tranches.length; i++) {
if(weiRaised < tranches[i].amount) {
return tranches[i-1];
}
}
}
/// @dev Get the current price.
/// @param weiRaised total amount of weis raised, for calculating the current tranche
/// @return The current price or 0 if we are outside trache ranges
function getCurrentPrice(uint256 weiRaised) public constant returns (uint256 result) {
return getCurrentTranche(weiRaised).price;
}
/// @dev Calculate the current price for buy in amount.
function calculatePrice(uint256 value, uint256 weiRaised, uint256 tokensSold, address msgSender, uint256 decimals) public constant returns (uint256) {
uint256 multiplier = 10 ** decimals;
// This investor is coming through pre-ico
if(preicoAddresses[msgSender] > 0) {
return safeMul(value, multiplier) / preicoAddresses[msgSender];
}
uint256 price = getCurrentPrice(weiRaised);
return safeMul(value, multiplier) / price;
}
function() payable public {
revert(); // No money on this contract
}
}
/**
* Contract to enforce Token Vesting
*/
contract TokenVesting is Allocatable, SafeMathLib {
address public LALATokenAddress;
/** keep track of total tokens yet to be released,
* this should be less than or equal to LALA tokens held by this contract.
*/
uint256 public totalUnreleasedTokens;
// default vesting parameters
uint256 startAt = 0;
uint256 cliff = 3;
uint256 duration = 12;
uint256 step = 2592000;
bool changeFreezed = false;
struct VestingSchedule {
uint256 startAt;
uint256 cliff;
uint256 duration;
uint256 step;
uint256 amount;
uint256 amountReleased;
bool changeFreezed;
}
mapping (address => VestingSchedule) public vestingMap;
event VestedTokensReleased(address _adr, uint256 _amount);
function TokenVesting(address _LALATokenAddress) public {
LALATokenAddress = _LALATokenAddress;
}
/** Modifier to check if changes to vesting is freezed */
modifier changesToVestingFreezed(address _adr){
require(vestingMap[_adr].changeFreezed);
_;
}
/** Modifier to check if changes to vesting is not freezed yet */
modifier changesToVestingNotFreezed(address adr) {
require(!vestingMap[adr].changeFreezed); // if vesting not set then also changeFreezed will be false
_;
}
/** Function to set default vesting schedule parameters. */
function setDefaultVestingParameters(uint256 _startAt, uint256 _cliff, uint256 _duration,
uint256 _step, bool _changeFreezed) onlyAllocateAgent public {
// data validation
require(_step != 0);
require(_duration != 0);
require(_cliff <= _duration);
startAt = _startAt;
cliff = _cliff;
duration = _duration;
step = _step;
changeFreezed = _changeFreezed;
}
/** Function to set vesting with default schedule. */
function setVestingWithDefaultSchedule(address _adr, uint256 _amount)
public
changesToVestingNotFreezed(_adr) onlyAllocateAgent {
setVesting(_adr, startAt, cliff, duration, step, _amount, changeFreezed);
}
/** Function to set/update vesting schedule. PS - Amount cannot be changed once set */
function setVesting(address _adr, uint256 _startAt, uint256 _cliff, uint256 _duration,
uint256 _step, uint256 _amount, bool _changeFreezed) public changesToVestingNotFreezed(_adr) onlyAllocateAgent {
VestingSchedule storage vestingSchedule = vestingMap[_adr];
// data validation
require(_step != 0);
require(_amount != 0 || vestingSchedule.amount > 0);
require(_duration != 0);
require(_cliff <= _duration);
//if startAt is zero, set current time as start time.
if (_startAt == 0)
_startAt = block.timestamp;
vestingSchedule.startAt = _startAt;
vestingSchedule.cliff = _cliff;
vestingSchedule.duration = _duration;
vestingSchedule.step = _step;
// special processing for first time vesting setting
if (vestingSchedule.amount == 0) {
// check if enough tokens are held by this contract
ERC20 LALAToken = ERC20(LALATokenAddress);
require(LALAToken.balanceOf(this) >= safeAdd(totalUnreleasedTokens, _amount));
totalUnreleasedTokens = safeAdd(totalUnreleasedTokens, _amount);
vestingSchedule.amount = _amount;
}
vestingSchedule.amountReleased = 0;
vestingSchedule.changeFreezed = _changeFreezed;
}
function isVestingSet(address adr) public constant returns (bool isSet) {
return vestingMap[adr].amount != 0;
}
function freezeChangesToVesting(address _adr) public changesToVestingNotFreezed(_adr) onlyAllocateAgent {
require(isVestingSet(_adr)); // first check if vesting is set
vestingMap[_adr].changeFreezed = true;
}
/** Release tokens as per vesting schedule, called by contributor */
function releaseMyVestedTokens() public changesToVestingFreezed(msg.sender) {
releaseVestedTokens(msg.sender);
}
/** Release tokens as per vesting schedule, called by anyone */
function releaseVestedTokens(address _adr) public changesToVestingFreezed(_adr) {
VestingSchedule storage vestingSchedule = vestingMap[_adr];
// check if all tokens are not vested
require(safeSub(vestingSchedule.amount, vestingSchedule.amountReleased) > 0);
// calculate total vested tokens till now
uint256 totalTime = block.timestamp - vestingSchedule.startAt;
uint256 totalSteps = totalTime / vestingSchedule.step;
// check if cliff is passed
require(vestingSchedule.cliff <= totalSteps);
uint256 tokensPerStep = vestingSchedule.amount / vestingSchedule.duration;
// check if amount is divisble by duration
if(tokensPerStep * vestingSchedule.duration != vestingSchedule.amount) tokensPerStep++;
uint256 totalReleasableAmount = safeMul(tokensPerStep, totalSteps);
// handle the case if user has not claimed even after vesting period is over or amount was not divisible
if(totalReleasableAmount > vestingSchedule.amount) totalReleasableAmount = vestingSchedule.amount;
uint256 amountToRelease = safeSub(totalReleasableAmount, vestingSchedule.amountReleased);
vestingSchedule.amountReleased = safeAdd(vestingSchedule.amountReleased, amountToRelease);
// transfer vested tokens
ERC20 LALAToken = ERC20(LALATokenAddress);
LALAToken.transfer(_adr, amountToRelease);
// decrement overall unreleased token count
totalUnreleasedTokens = safeSub(totalUnreleasedTokens, amountToRelease);
VestedTokensReleased(_adr, amountToRelease);
}
}
{
"compilationTarget": {
"CrowdsaleToken.sol": "CrowdsaleToken"
},
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
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