/**
* This smart contract code is Copyright 2017 TokenMarket Ltd. For more information see https://tokenmarket.net
*
* Licensed under the Apache License, version 2.0: https://github.com/TokenMarketNet/ico/blob/master/LICENSE.txt
*/
/**
* This smart contract code is Copyright 2017 TokenMarket Ltd. For more information see https://tokenmarket.net
*
* Licensed under the Apache License, version 2.0: https://github.com/TokenMarketNet/ico/blob/master/LICENSE.txt
*/
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
uint256 public totalSupply;
function balanceOf(address who) public constant returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
function mul(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function div(uint256 a, uint256 b) internal constant returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint256 a, uint256 b) internal constant returns (uint256) {
assert(b <= a);
return a - b;
}
function add(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title Basic token
* @dev Basic version of StandardToken, with no allowances.
*/
contract BasicToken is ERC20Basic {
using SafeMath for uint256;
mapping(address => uint256) balances;
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
// SafeMath.sub will throw if there is not enough balance.
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public constant returns (uint256 balance) {
return balances[_owner];
}
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender) public constant returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* @dev https://github.com/ethereum/EIPs/issues/20
* @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, BasicToken {
mapping (address => mapping (address => uint256)) allowed;
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
uint256 _allowance = allowed[_from][msg.sender];
// Check is not needed because sub(_allowance, _value) will already throw if this condition is not met
// require (_value <= _allowance);
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = _allowance.sub(_value);
Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _owner, address _spender) public constant returns (uint256 remaining) {
return allowed[_owner][_spender];
}
/**
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
*/
function increaseApproval (address _spender, uint _addedValue)
returns (bool success) {
allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(_addedValue);
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
function decreaseApproval (address _spender, uint _subtractedValue)
returns (bool success) {
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
/**
* Standard EIP-20 token with an interface marker.
*
* @notice Interface marker is used by crowdsale contracts to validate that addresses point a good token contract.
*
*/
contract StandardTokenExt is StandardToken {
/* Interface declaration */
function isToken() public constant returns (bool weAre) {
return true;
}
}
contract BurnableToken is StandardTokenExt {
// @notice An address for the transfer event where the burned tokens are transferred in a faux Transfer event
address public constant BURN_ADDRESS = 0;
/** How many tokens we burned */
event Burned(address burner, uint burnedAmount);
/**
* Burn extra tokens from a balance.
*
*/
function burn(uint burnAmount) {
address burner = msg.sender;
balances[burner] = balances[burner].sub(burnAmount);
totalSupply = totalSupply.sub(burnAmount);
Burned(burner, burnAmount);
// Inform the blockchain explores that track the
// balances only by a transfer event that the balance in this
// address has decreased
Transfer(burner, BURN_ADDRESS, burnAmount);
}
}
/**
* This smart contract code is Copyright 2017 TokenMarket Ltd. For more information see https://tokenmarket.net
*
* Licensed under the Apache License, version 2.0: https://github.com/TokenMarketNet/ico/blob/master/LICENSE.txt
*/
/**
* This smart contract code is Copyright 2017 TokenMarket Ltd. For more information see https://tokenmarket.net
*
* Licensed under the Apache License, version 2.0: https://github.com/TokenMarketNet/ico/blob/master/LICENSE.txt
*/
/**
* Upgrade agent interface inspired by Lunyr.
*
* Upgrade agent transfers tokens to a new contract.
* Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting.
*/
contract UpgradeAgent {
uint public originalSupply;
/** Interface marker */
function isUpgradeAgent() public constant returns (bool) {
return true;
}
function upgradeFrom(address _from, uint256 _value) public;
}
/**
* A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision.
*
* First envisioned by Golem and Lunyr projects.
*/
contract UpgradeableToken is StandardTokenExt {
/** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */
address public upgradeMaster;
/** The next contract where the tokens will be migrated. */
UpgradeAgent public upgradeAgent;
/** How many tokens we have upgraded by now. */
uint256 public totalUpgraded;
/**
* Upgrade states.
*
* - NotAllowed: The child contract has not reached a condition where the upgrade can bgun
* - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet
* - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet
* - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens
*
*/
enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading}
/**
* Somebody has upgraded some of his tokens.
*/
event Upgrade(address indexed _from, address indexed _to, uint256 _value);
/**
* New upgrade agent available.
*/
event UpgradeAgentSet(address agent);
/**
* Do not allow construction without upgrade master set.
*/
function UpgradeableToken(address _upgradeMaster) {
upgradeMaster = _upgradeMaster;
}
/**
* Allow the token holder to upgrade some of their tokens to a new contract.
*/
function upgrade(uint256 value) public {
UpgradeState state = getUpgradeState();
if(!(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading)) {
// Called in a bad state
throw;
}
// Validate input value.
if (value == 0) throw;
balances[msg.sender] = balances[msg.sender].sub(value);
// Take tokens out from circulation
totalSupply = totalSupply.sub(value);
totalUpgraded = totalUpgraded.add(value);
// Upgrade agent reissues the tokens
upgradeAgent.upgradeFrom(msg.sender, value);
Upgrade(msg.sender, upgradeAgent, value);
}
/**
* Set an upgrade agent that handles
*/
function setUpgradeAgent(address agent) external {
if(!canUpgrade()) {
// The token is not yet in a state that we could think upgrading
throw;
}
if (agent == 0x0) throw;
// Only a master can designate the next agent
if (msg.sender != upgradeMaster) throw;
// Upgrade has already begun for an agent
if (getUpgradeState() == UpgradeState.Upgrading) throw;
upgradeAgent = UpgradeAgent(agent);
// Bad interface
if(!upgradeAgent.isUpgradeAgent()) throw;
// Make sure that token supplies match in source and target
if (upgradeAgent.originalSupply() != totalSupply) throw;
UpgradeAgentSet(upgradeAgent);
}
/**
* Get the state of the token upgrade.
*/
function getUpgradeState() public constant returns(UpgradeState) {
if(!canUpgrade()) return UpgradeState.NotAllowed;
else if(address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent;
else if(totalUpgraded == 0) return UpgradeState.ReadyToUpgrade;
else return UpgradeState.Upgrading;
}
/**
* Change the upgrade master.
*
* This allows us to set a new owner for the upgrade mechanism.
*/
function setUpgradeMaster(address master) public {
if (master == 0x0) throw;
if (msg.sender != upgradeMaster) throw;
upgradeMaster = master;
}
/**
* Child contract can enable to provide the condition when the upgrade can begun.
*/
function canUpgrade() public constant returns(bool) {
return true;
}
}
/**
* Centrally issued Ethereum token.
*
* We mix in burnable and upgradeable traits.
*
* Token supply is created in the token contract creation and allocated to owner.
* The owner can then transfer from its supply to crowdsale participants.
* The owner, or anybody, can burn any excessive tokens they are holding.
*
*/
contract CentrallyIssuedToken is BurnableToken, UpgradeableToken {
// Token meta information
string public name;
string public symbol;
uint public decimals;
// Token release switch
bool public released = false;
// The date before the release must be finalized or upgrade path will be forced
uint public releaseFinalizationDate;
/** Name and symbol were updated. */
event UpdatedTokenInformation(string newName, string newSymbol);
function CentrallyIssuedToken(address _owner, string _name, string _symbol, uint _totalSupply, uint _decimals, uint _releaseFinalizationDate) UpgradeableToken(_owner) {
name = _name;
symbol = _symbol;
totalSupply = _totalSupply;
decimals = _decimals;
// Allocate initial balance to the owner
balances[_owner] = _totalSupply;
releaseFinalizationDate = _releaseFinalizationDate;
}
/**
* Owner can update token information here.
*
* It is often useful to conceal the actual token association, until
* the token operations, like central issuance or reissuance have been completed.
* In this case the initial token can be supplied with empty name and symbol information.
*
* This function allows the token owner to rename the token after the operations
* have been completed and then point the audience to use the token contract.
*/
function setTokenInformation(string _name, string _symbol) {
if(msg.sender != upgradeMaster) {
throw;
}
if(bytes(name).length > 0 || bytes(symbol).length > 0) {
// Information already set
// Allow owner to set this information only once
throw;
}
name = _name;
symbol = _symbol;
UpdatedTokenInformation(name, symbol);
}
/**
* Kill switch for the token in the case of distribution issue.
*
*/
function transfer(address _to, uint _value) returns (bool success) {
if(now > releaseFinalizationDate) {
if(!released) {
throw;
}
}
return super.transfer(_to, _value);
}
/**
* One way function to perform the final token release.
*/
function releaseTokenTransfer() {
if(msg.sender != upgradeMaster) {
throw;
}
released = true;
}
}
{
"compilationTarget": {
"CentrallyIssuedToken.sol": "CentrallyIssuedToken"
},
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 500
},
"remappings": []
}
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