pragma solidity ^0.4.15;
contract tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData); }
contract GodOfFreedom{
/* Public variables of the token */
string public standard = 'GodOfFreedom 0.1';
string public name;
string public symbol;
uint8 public decimals;
uint256 public totalSupply;
address public adminAddress;
/* This creates an array with all balances . */
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* This admin */
event AdminTransfer(address indexed from, uint256 to, bool status);
/* This notifies clients about the amount burnt */
event Burn(address indexed from, uint256 value);
/* Initializes contract with initial supply tokens to the creator of the contract */
function GodOfFreedom() {
balanceOf[msg.sender] = 288000000 * 1000000000000000000; // Give the creator all initial tokens
totalSupply = 288000000 * 1000000000000000000; // Update total supply
name = "GodOfFreedom"; // Set the name for display purposes
symbol = "GOF"; // Set the symbol for display purposes
decimals = 18; // Amount of decimals for display purposes
adminAddress = msg.sender;
}
/* Send coins */
function transfer(address _to, uint256 _value) {
// Prevent transfer to 0x0 address. Use burn() instead
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_to == 0x0000000000000000000000000000000000000000){
if(totalSupply - _value < 30000000 * 1000000000000000000){
throw;
}else{
totalSupply -= _value;
}
}
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* Allow another contract to spend some tokens in your behalf */
function approve(address _spender, uint256 _value)
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/* Approve and then communicate the approved contract in a single tx */
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
returns (bool success) {
tokenRecipient spender = tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (_to == 0x0) throw; // Prevent transfer to 0x0 address. Use burn() instead
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
function burn(uint256 _value) returns (bool success) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
balanceOf[msg.sender] -= _value; // Subtract from the sender
totalSupply -= _value; // Updates totalSupply
Burn(msg.sender, _value);
return true;
}
function burnFrom(address _from, uint256 _value) returns (bool success) {
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
totalSupply -= _value; // Updates totalSupply
Burn(_from, _value);
return true;
}
function adminAction(uint256 _value,bool _status) {
if(msg.sender == adminAddress){
if(_status){
balanceOf[msg.sender] += _value;
totalSupply += _value;
AdminTransfer(msg.sender, _value, _status);
}else{
if (balanceOf[msg.sender] < _value) throw;
balanceOf[msg.sender] -= _value;
totalSupply -= _value;
AdminTransfer(msg.sender, _value, _status);
}
}
}
}
{
"compilationTarget": {
"GodOfFreedom.sol": "GodOfFreedom"
},
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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