// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/Address.sol)
pragma solidity ^0.8.20;
/**
* @dev Collection of functions related to the address type
*/
library Address {
/**
* @dev The ETH balance of the account is not enough to perform the operation.
*/
error AddressInsufficientBalance(address account);
/**
* @dev There's no code at `target` (it is not a contract).
*/
error AddressEmptyCode(address target);
/**
* @dev A call to an address target failed. The target may have reverted.
*/
error FailedInnerCall();
/**
* @dev Replacement for Solidity's `transfer`: sends `amount` wei to
* `recipient`, forwarding all available gas and reverting on errors.
*
* https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
* of certain opcodes, possibly making contracts go over the 2300 gas limit
* imposed by `transfer`, making them unable to receive funds via
* `transfer`. {sendValue} removes this limitation.
*
* https://consensys.net/diligence/blog/2019/09/stop-using-soliditys-transfer-now/[Learn more].
*
* IMPORTANT: because control is transferred to `recipient`, care must be
* taken to not create reentrancy vulnerabilities. Consider using
* {ReentrancyGuard} or the
* https://solidity.readthedocs.io/en/v0.8.20/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
*/
function sendValue(address payable recipient, uint256 amount) internal {
if (address(this).balance < amount) {
revert AddressInsufficientBalance(address(this));
}
(bool success, ) = recipient.call{value: amount}("");
if (!success) {
revert FailedInnerCall();
}
}
/**
* @dev Performs a Solidity function call using a low level `call`. A
* plain `call` is an unsafe replacement for a function call: use this
* function instead.
*
* If `target` reverts with a revert reason or custom error, it is bubbled
* up by this function (like regular Solidity function calls). However, if
* the call reverted with no returned reason, this function reverts with a
* {FailedInnerCall} error.
*
* Returns the raw returned data. To convert to the expected return value,
* use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
*
* Requirements:
*
* - `target` must be a contract.
* - calling `target` with `data` must not revert.
*/
function functionCall(address target, bytes memory data) internal returns (bytes memory) {
return functionCallWithValue(target, data, 0);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but also transferring `value` wei to `target`.
*
* Requirements:
*
* - the calling contract must have an ETH balance of at least `value`.
* - the called Solidity function must be `payable`.
*/
function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
if (address(this).balance < value) {
revert AddressInsufficientBalance(address(this));
}
(bool success, bytes memory returndata) = target.call{value: value}(data);
return verifyCallResultFromTarget(target, success, returndata);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a static call.
*/
function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
(bool success, bytes memory returndata) = target.staticcall(data);
return verifyCallResultFromTarget(target, success, returndata);
}
/**
* @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
* but performing a delegate call.
*/
function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
(bool success, bytes memory returndata) = target.delegatecall(data);
return verifyCallResultFromTarget(target, success, returndata);
}
/**
* @dev Tool to verify that a low level call to smart-contract was successful, and reverts if the target
* was not a contract or bubbling up the revert reason (falling back to {FailedInnerCall}) in case of an
* unsuccessful call.
*/
function verifyCallResultFromTarget(
address target,
bool success,
bytes memory returndata
) internal view returns (bytes memory) {
if (!success) {
_revert(returndata);
} else {
// only check if target is a contract if the call was successful and the return data is empty
// otherwise we already know that it was a contract
if (returndata.length == 0 && target.code.length == 0) {
revert AddressEmptyCode(target);
}
return returndata;
}
}
/**
* @dev Tool to verify that a low level call was successful, and reverts if it wasn't, either by bubbling the
* revert reason or with a default {FailedInnerCall} error.
*/
function verifyCallResult(bool success, bytes memory returndata) internal pure returns (bytes memory) {
if (!success) {
_revert(returndata);
} else {
return returndata;
}
}
/**
* @dev Reverts with returndata if present. Otherwise reverts with {FailedInnerCall}.
*/
function _revert(bytes memory returndata) private pure {
// Look for revert reason and bubble it up if present
if (returndata.length > 0) {
// The easiest way to bubble the revert reason is using memory via assembly
/// @solidity memory-safe-assembly
assembly {
let returndata_size := mload(returndata)
revert(add(32, returndata), returndata_size)
}
} else {
revert FailedInnerCall();
}
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol)
pragma solidity ^0.8.20;
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract Context {
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
function _contextSuffixLength() internal view virtual returns (uint256) {
return 0;
}
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;
import "@openzeppelin/contracts/utils/Address.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/utils/ReentrancyGuard.sol";
import "@openzeppelin/contracts/utils/Pausable.sol";
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contract DotGameChain is ReentrancyGuard, Ownable, Pausable {
// State Variables
bool private _initialized;
uint256 private _reserved;
uint256 private _moveCount;
uint256 private _spellCount;
// Structs
struct Move {
address player;
uint256 moveTime;
string team;
string gameId;
uint256 placement;
}
struct Spell {
address player;
uint256 spellTime;
string team;
string gameId;
uint256 placement;
string spellType;
}
// Mappings
mapping(string => string) private _spellURIs;
mapping(address => bool) public flaggedPlayers;
mapping(uint256 => Move) private _moves;
mapping(uint256 => Spell) private _spells;
mapping(address => uint256) private _sharePerWallet;
// Events
event MoveStored(string indexed gameId, address indexed player, uint256 moveTime, string team, uint256 placement);
event SpellStored(string indexed gameId, address indexed player, uint256 spellTime, string team, uint256 placement, string spellType);
event AmountReserved(address indexed player, uint256 amount);
event Withdrawal(address indexed player, uint256 amount);
event WithdrawalDot(uint256 amount);
event AmountUnreserved(address indexed player, uint256 amount);
// Constructor
constructor(address initialOwner) Ownable(initialOwner) {
require(!_initialized, "Already initialized");
_initialized = true;
}
// Receive function
receive() external payable {}
// External functions
/// Withdraw Reserved
/// @dev Withdraws the reserved balance from the contract
function withdraw() public nonReentrant() whenNotPaused() returns (uint256) {
address payable player = payable(msg.sender);
uint256 amount = _sharePerWallet[player];
require(amount > 0, "User has no balance to withdraw");
require(amount <= address(this).balance, "Insufficient balance on contract");
_sharePerWallet[player] = 0;
_reserved -= amount;
Address.sendValue(player, amount);
emit Withdrawal(player, amount);
return amount;
}
/// Withdraw For Player
/// @param player player address
/// @dev Withdraws the reserved balance for a player
function withdrawForPlayer(
address payable player
) public onlyOwner() nonReentrant() whenNotPaused() returns (uint256) {
uint256 amount = _sharePerWallet[player];
require(amount > 0, "User has no balance to withdraw");
require(amount <= address(this).balance, "Insufficient balance on contract");
_sharePerWallet[player] = 0;
_reserved -= amount;
Address.sendValue(player, amount);
emit Withdrawal(player, amount);
return amount;
}
/// Withdraw
/// @dev Withdraws the entire balance from the contract
function withdrawDot() public onlyOwner() nonReentrant() whenNotPaused() returns (uint256) {
uint256 amount = address(this).balance - _reserved;
require(amount > 0, "Insufficient balance on contract");
Address.sendValue(payable(owner()), amount);
emit WithdrawalDot(amount);
return amount;
}
/// Withdraw Partial
/// @param amount amount to withdraw
/// @dev Withdraws a specific amount from the contract
function withdrawDotPartial(
uint256 amount
) public onlyOwner() nonReentrant() whenNotPaused() returns (uint256) {
require(amount <= address(this).balance - _reserved, "Insufficient balance on contract");
Address.sendValue(payable(owner()), amount);
emit WithdrawalDot(amount);
return amount;
}
/// Set Spell URI
/// @param spellId spell id
/// @param uri spell uri
/// @dev Set the URI of a spell card
function setSpellURI(string memory spellId, string memory uri) public onlyOwner() nonReentrant() whenNotPaused() {
_spellURIs[spellId] = uri;
}
/// Flag Player
/// @param player player address
/// @dev Flag a player
function flagPlayer(address player) public onlyOwner() nonReentrant() whenNotPaused() {
flaggedPlayers[player] = true;
}
/// Unflag Player
/// @param player player address
/// @dev Unflag a player
function unflagPlayer(address player) public onlyOwner() nonReentrant() whenNotPaused() {
flaggedPlayers[player] = false;
}
/// Store Move
/// @param gameId game id
/// @param moveTime move time
/// @param team team slug
/// @param placement placement on the board
/// @param player player address
/// @dev Store a move
function storeMove(
string memory gameId,
uint256 moveTime,
string memory team,
uint256 placement,
address player
) public onlyOwner() nonReentrant() whenNotPaused() {
require(bytes(gameId).length > 0, "Game ID cannot be empty");
require(bytes(team).length > 0, "Team cannot be empty");
require(player != address(0), "Invalid player address");
_moves[_moveCount].team = team;
_moves[_moveCount].moveTime = moveTime;
_moves[_moveCount].gameId = gameId;
_moves[_moveCount].player = player;
_moves[_moveCount].placement = placement;
_moveCount++;
emit MoveStored(gameId, player, moveTime, team, placement);
}
/// Store Spell
/// @param gameId game id
/// @param spellTime spell time
/// @param team team slug
/// @param placement placement on the board
/// @param spellType spell type
/// @param player player address
/// @dev Store a move
function storeSpell(
string memory gameId,
uint256 spellTime,
string memory team,
uint256 placement,
string memory spellType,
address player
) public onlyOwner() nonReentrant() whenNotPaused() {
require(bytes(gameId).length > 0, "Game ID cannot be empty");
require(bytes(team).length > 0, "Team cannot be empty");
require(bytes(spellType).length > 0, "Spell type cannot be empty");
require(player != address(0), "Invalid player address");
_spells[_spellCount].team = team;
_spells[_spellCount].spellTime = spellTime;
_spells[_spellCount].gameId = gameId;
_spells[_spellCount].player = player;
_spells[_spellCount].placement = placement;
_spells[_spellCount].spellType = spellType;
_spellCount++;
emit SpellStored(gameId, player, spellTime, team, placement, spellType);
}
// Reserve an amount for player
/// @param player player address
/// @param amount amount to pay
/// @dev Reserve an amount for a player
function reserveForPlayer(address player, uint256 amount) public onlyOwner() nonReentrant() whenNotPaused() {
require(amount > 0, "Amount must be greater than 0");
require(!flaggedPlayers[player], "Player is flagged");
if(_sharePerWallet[player] > 0) {
_sharePerWallet[player] += amount;
} else {
_sharePerWallet[player] = amount;
}
_reserved += amount;
emit AmountReserved(player, amount);
}
/// Unreserve an amount for player
/// @param player player address
/// @param amount amount to unreserve
/// @dev Unreserve an amount for a player
function unreserveForPlayer(address player, uint256 amount) public onlyOwner() nonReentrant() whenNotPaused() {
require(amount > 0, "Amount must be greater than 0");
require(_sharePerWallet[player] >= amount, "Insufficient reserved balance for player");
_sharePerWallet[player] -= amount;
_reserved -= amount;
emit AmountUnreserved(player, amount);
}
/// Get Reserved Balance
/// @return reserved balance
/// @dev Get the reserved balance
function reservedForDot() public view returns (uint256) {
return address(this).balance - _reserved;
}
/// Get Reserved Balance for Players
/// @return reserved balance for players
/// @dev Get the reserved balance for players
function reservedForPlayers() public view returns (uint256) {
return _reserved;
}
/// Get Reserved Balance for Player
/// @param player player address
/// @return reserved balance for player
/// @dev Get the reserved balance for a player
function reservedForPlayer(
address player
) public view returns (uint256) {
return _sharePerWallet[player];
}
/// Get Move Count
/// @return move count
/// @dev Get the total number of moves
function getMoveCount() public view returns (uint256) {
return _moveCount;
}
/// Get Spell Count
/// @return spell count
/// @dev Get the total number of spells
function getSpellCount() public view returns (uint256) {
return _spellCount;
}
/// Get All Moves
/// @return all moves
/// @dev Get all moves
function getAllMoves() public view returns (Move[] memory) {
Move[] memory result = new Move[](_moveCount);
uint256 count = 0;
for(uint256 i = 0; i < _moveCount; i++) {
result[count] = _moves[i];
count++;
}
return result;
}
/// Get All Spells
/// @return all spells
/// @dev Get all spells
function getAllSpells() public view returns (Spell[] memory) {
Spell[] memory result = new Spell[](_spellCount);
uint256 count = 0;
for(uint256 i = 0; i < _spellCount; i++) {
result[count] = _spells[i];
count++;
}
return result;
}
/// Get Moves by player
/// @param player player address
/// @return moves by player
/// @dev Get moves by player
function getMovesByPlayer(address player) public view returns (Move[] memory) {
Move[] memory getMoves = new Move[](_moveCount);
uint256 count = 0;
for(uint256 i = 0; i < _moveCount; i++) {
if(_moves[i].player == player) {
getMoves[count] = _moves[i];
count++;
}
}
Move[] memory result = new Move[](count);
for (uint256 i = 0; i < count; i++) {
result[i] = getMoves[i];
}
return result;
}
/// Get Spells by player
/// @param player player address
/// @return spells by player
/// @dev Get spells by player
function getSpellsByPlayer(address player) public view returns (Spell[] memory) {
Spell[] memory getSpells = new Spell[](_spellCount);
uint256 count = 0;
for(uint256 i = 0; i < _spellCount; i++) {
if(_spells[i].player == player) {
getSpells[count] = _spells[i];
count++;
}
}
Spell[] memory result = new Spell[](count);
for (uint256 i = 0; i < count; i++) {
result[i] = getSpells[i];
}
return result;
}
/// Get Moves by game
/// @param gameId game id
/// @return moves by game
/// @dev Get moves by game
function getMovesByGame(string memory gameId) public view returns (Move[] memory) {
Move[] memory getMoves = new Move[](_moveCount);
uint256 count = 0;
for(uint256 i = 0; i < _moveCount; i++){
if(compareStrings(_moves[i].gameId, gameId)) {
getMoves[count] = _moves[i];
count++;
}
}
Move[] memory result = new Move[](count);
for (uint256 i = 0; i < count; i++) {
result[i] = getMoves[i];
}
return result;
}
/// Get Spells by game
/// @param gameId game id
/// @return spells by game
/// @dev Get spells by game
function getSpellsByGame(string memory gameId) public view returns (Spell[] memory) {
Spell[] memory getSpells = new Spell[](_spellCount);
uint256 count = 0;
for(uint256 i = 0; i < _spellCount; i++){
if(compareStrings(_spells[i].gameId, gameId)) {
getSpells[count] = _spells[i];
count++;
}
}
Spell[] memory result = new Spell[](count);
for (uint256 i = 0; i < count; i++) {
result[i] = getSpells[i];
}
return result;
}
/// Get Player Moves by game
/// @param player player address
/// @param gameId game id
/// @return moves by game and player
/// @dev Get player moves by game
function getUserMovesByGame(address player, string memory gameId) public view returns (Move[] memory) {
Move[] memory getMoves = new Move[](_moveCount);
uint256 count = 0;
for(uint256 i = 0; i < _moveCount; i++){
if(compareStrings(_moves[i].gameId, gameId) && _moves[i].player == player) {
getMoves[count] = _moves[i];
count++;
}
}
Move[] memory result = new Move[](count);
for (uint256 i = 0; i < count; i++) {
result[i] = getMoves[i];
}
return result;
}
/// Get Player Spells by game
/// @param player player address
/// @param gameId game id
/// @return spells by game and player
/// @dev Get player spells by game
function getUserSpellsByGame(address player, string memory gameId) public view returns (Spell[] memory) {
Spell[] memory getSpells = new Spell[](_spellCount);
uint256 count = 0;
for(uint256 i = 0; i < _spellCount; i++){
if(compareStrings(_spells[i].gameId, gameId) && _spells[i].player == player) {
getSpells[count] = _spells[i];
count++;
}
}
Spell[] memory result = new Spell[](count);
for (uint256 i = 0; i < count; i++) {
result[i] = getSpells[i];
}
return result;
}
// Private functions
function compareStrings(string memory a, string memory b) private pure returns (bool) {
return (keccak256(abi.encodePacked((a))) == keccak256(abi.encodePacked((b))));
}
/// Pause
/// @dev Pauses the contract
function pause() public onlyOwner {
_pause();
}
/// Unpause
/// @dev Unpauses the contract
function unpause() public onlyOwner {
_unpause();
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol)
pragma solidity ^0.8.20;
import {Context} from "../utils/Context.sol";
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* The initial owner is set to the address provided by the deployer. This can
* later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract Ownable is Context {
address private _owner;
/**
* @dev The caller account is not authorized to perform an operation.
*/
error OwnableUnauthorizedAccount(address account);
/**
* @dev The owner is not a valid owner account. (eg. `address(0)`)
*/
error OwnableInvalidOwner(address owner);
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the address provided by the deployer as the initial owner.
*/
constructor(address initialOwner) {
if (initialOwner == address(0)) {
revert OwnableInvalidOwner(address(0));
}
_transferOwnership(initialOwner);
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
_checkOwner();
_;
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
return _owner;
}
/**
* @dev Throws if the sender is not the owner.
*/
function _checkOwner() internal view virtual {
if (owner() != _msgSender()) {
revert OwnableUnauthorizedAccount(_msgSender());
}
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby disabling any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_transferOwnership(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
if (newOwner == address(0)) {
revert OwnableInvalidOwner(address(0));
}
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Internal function without access restriction.
*/
function _transferOwnership(address newOwner) internal virtual {
address oldOwner = _owner;
_owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/Pausable.sol)
pragma solidity ^0.8.20;
import {Context} from "../utils/Context.sol";
/**
* @dev Contract module which allows children to implement an emergency stop
* mechanism that can be triggered by an authorized account.
*
* This module is used through inheritance. It will make available the
* modifiers `whenNotPaused` and `whenPaused`, which can be applied to
* the functions of your contract. Note that they will not be pausable by
* simply including this module, only once the modifiers are put in place.
*/
abstract contract Pausable is Context {
bool private _paused;
/**
* @dev Emitted when the pause is triggered by `account`.
*/
event Paused(address account);
/**
* @dev Emitted when the pause is lifted by `account`.
*/
event Unpaused(address account);
/**
* @dev The operation failed because the contract is paused.
*/
error EnforcedPause();
/**
* @dev The operation failed because the contract is not paused.
*/
error ExpectedPause();
/**
* @dev Initializes the contract in unpaused state.
*/
constructor() {
_paused = false;
}
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*
* Requirements:
*
* - The contract must not be paused.
*/
modifier whenNotPaused() {
_requireNotPaused();
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*
* Requirements:
*
* - The contract must be paused.
*/
modifier whenPaused() {
_requirePaused();
_;
}
/**
* @dev Returns true if the contract is paused, and false otherwise.
*/
function paused() public view virtual returns (bool) {
return _paused;
}
/**
* @dev Throws if the contract is paused.
*/
function _requireNotPaused() internal view virtual {
if (paused()) {
revert EnforcedPause();
}
}
/**
* @dev Throws if the contract is not paused.
*/
function _requirePaused() internal view virtual {
if (!paused()) {
revert ExpectedPause();
}
}
/**
* @dev Triggers stopped state.
*
* Requirements:
*
* - The contract must not be paused.
*/
function _pause() internal virtual whenNotPaused {
_paused = true;
emit Paused(_msgSender());
}
/**
* @dev Returns to normal state.
*
* Requirements:
*
* - The contract must be paused.
*/
function _unpause() internal virtual whenPaused {
_paused = false;
emit Unpaused(_msgSender());
}
}
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/ReentrancyGuard.sol)
pragma solidity ^0.8.20;
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
abstract contract ReentrancyGuard {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant NOT_ENTERED = 1;
uint256 private constant ENTERED = 2;
uint256 private _status;
/**
* @dev Unauthorized reentrant call.
*/
error ReentrancyGuardReentrantCall();
constructor() {
_status = NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and making it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
_nonReentrantBefore();
_;
_nonReentrantAfter();
}
function _nonReentrantBefore() private {
// On the first call to nonReentrant, _status will be NOT_ENTERED
if (_status == ENTERED) {
revert ReentrancyGuardReentrantCall();
}
// Any calls to nonReentrant after this point will fail
_status = ENTERED;
}
function _nonReentrantAfter() private {
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
_status = NOT_ENTERED;
}
/**
* @dev Returns true if the reentrancy guard is currently set to "entered", which indicates there is a
* `nonReentrant` function in the call stack.
*/
function _reentrancyGuardEntered() internal view returns (bool) {
return _status == ENTERED;
}
}
{
"compilationTarget": {
"contracts/DotGameChain.sol": "DotGameChain"
},
"evmVersion": "paris",
"libraries": {},
"metadata": {
"bytecodeHash": "ipfs"
},
"optimizer": {
"enabled": false,
"runs": 200
},
"remappings": []
}
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DotGameChain.Move[]","name":"","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getAllSpells","outputs":[{"components":[{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"spellTime","type":"uint256"},{"internalType":"string","name":"team","type":"string"},{"internalType":"string","name":"gameId","type":"string"},{"internalType":"uint256","name":"placement","type":"uint256"},{"internalType":"string","name":"spellType","type":"string"}],"internalType":"struct DotGameChain.Spell[]","name":"","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getMoveCount","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"string","name":"gameId","type":"string"}],"name":"getMovesByGame","outputs":[{"components":[{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"moveTime","type":"uint256"},{"internalType":"string","name":"team","type":"string"},{"internalType":"string","name":"gameId","type":"string"},{"internalType":"uint256","name":"placement","type":"uint256"}],"internalType":"struct DotGameChain.Move[]","name":"","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"player","type":"address"}],"name":"getMovesByPlayer","outputs":[{"components":[{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"moveTime","type":"uint256"},{"internalType":"string","name":"team","type":"string"},{"internalType":"string","name":"gameId","type":"string"},{"internalType":"uint256","name":"placement","type":"uint256"}],"internalType":"struct DotGameChain.Move[]","name":"","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getSpellCount","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"string","name":"gameId","type":"string"}],"name":"getSpellsByGame","outputs":[{"components":[{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"spellTime","type":"uint256"},{"internalType":"string","name":"team","type":"string"},{"internalType":"string","name":"gameId","type":"string"},{"internalType":"uint256","name":"placement","type":"uint256"},{"internalType":"string","name":"spellType","type":"string"}],"internalType":"struct DotGameChain.Spell[]","name":"","type":"tuple[]"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"player","type":"address"}],"name":"getSpellsByPlayer","outputs":[{"components":[{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"spellTime","type":"uint256"},{"internalType":"string","name":"team","type":"string"},{"internalType":"string","name":"gameId","type":"string"},{"internalType":"uint256","name":"placement","type":"uint256"},{"internalType":"string","name":"spellType","type":"string"}],"internalType":"struct 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