/**
* Copyright 2018 TosChain Foundation.
*/
pragma solidity ^0.4.16;
/** Owner permissions */
contract owned {
address public owner;
function owned() public {
owner = msg.sender;
}
modifier onlyOwner {
require(msg.sender == owner);
_;
}
function transferOwnership(address newOwner) onlyOwner public {
owner = newOwner;
}
}
interface tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData) public; }
/// ERC20 standard,Define the minimum unit of money to 18 decimal places,
/// transfer out, destroy coins, others use your account spending pocket money.
contract TokenERC20 {
uint256 public totalSupply;
// This creates an array with all balances.
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
// This generates a public event on the blockchain that will notify clients.
event Transfer(address indexed from, address indexed to, uint256 value);
// This notifies clients about the amount burnt.
event Burn(address indexed from, uint256 value);
/**
* Internal transfer, only can be called by this contract.
*/
function _transfer(address _from, address _to, uint _value) internal {
// Prevent transfer to 0x0 address. Use burn() instead.
require(_to != 0x0);
// Check if the sender has enough.
require(balanceOf[_from] >= _value);
// Check for overflows.
require(balanceOf[_to] + _value > balanceOf[_to]);
// Save this for an assertion in the future.
uint previousBalances = balanceOf[_from] + balanceOf[_to];
// Subtract from the sender.
balanceOf[_from] -= _value;
// Add the same to the recipient.
balanceOf[_to] += _value;
Transfer(_from, _to, _value);
// Asserts are used to use static analysis to find bugs in your code. They should never fail.
assert(balanceOf[_from] + balanceOf[_to] == previousBalances);
}
/**
* Transfer tokens
*
* Send `_value` tokens to `_to` from your account.
*
* @param _to The address of the recipient.
* @param _value the amount to send.
*/
function transfer(address _to, uint256 _value) public {
_transfer(msg.sender, _to, _value);
}
/**
* Transfer tokens from other address.
*
* Send `_value` tokens to `_to` in behalf of `_from`.
*
* @param _from The address of the sender.
* @param _to The address of the recipient.
* @param _value the amount to send.
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
// Check allowance
require(_value <= allowance[_from][msg.sender]);
allowance[_from][msg.sender] -= _value;
_transfer(_from, _to, _value);
return true;
}
/**
* Set allowance for other address.
*
* Allows `_spender` to spend no more than `_value` tokens in your behalf.
*
* @param _spender The address authorized to spend.
* @param _value the max amount they can spend.
*/
function approve(address _spender, uint256 _value) public
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/**
* Set allowance for other address and notify.
*
* Allows `_spender` to spend no more than `_value` tokens in your behalf, and then ping the contract about it.
*
* @param _spender The address authorized to spend.
* @param _value the max amount they can spend.
* @param _extraData some extra information to send to the approved contract.
*/
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
public
returns (bool success) {
tokenRecipient spender = tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
}
/**
* Destroy tokens
*
* Remove `_value` tokens from the system irreversibly.
*
* @param _value the amount of money to burn.
*/
function burn(uint256 _value) public returns (bool success) {
// Check if the sender has enough
require(balanceOf[msg.sender] >= _value);
// Subtract from the sender
balanceOf[msg.sender] -= _value;
// Updates totalSupply
totalSupply -= _value;
Burn(msg.sender, _value);
return true;
}
/**
* Destroy tokens from other account.
*
* Remove `_value` tokens from the system irreversibly on behalf of `_from`.
*
* @param _from the address of the sender.
* @param _value the amount of money to burn.
*/
function burnFrom(address _from, uint256 _value) public returns (bool success) {
// Check if the targeted balance is enough.
require(balanceOf[_from] >= _value);
// Check allowance
require(_value <= allowance[_from][msg.sender]);
// Subtract from the targeted balance.
balanceOf[_from] -= _value;
// Subtract from the sender's allowance.
allowance[_from][msg.sender] -= _value;
// Update totalSupply
totalSupply -= _value;
Burn(_from, _value);
return true;
}
}
/******************************************/
/* TOS TOKEN STARTS HERE */
/******************************************/
/// @title TOS Protocol Token.
contract TosToken is owned, TokenERC20 {
/// The full name of the TOS token.
string public constant name = "ThingsOpreatingSystem";
/// Symbol of the TOS token.
string public constant symbol = "TOS";
/// 18 decimals is the strongly suggested default, avoid changing it.
uint8 public constant decimals = 18;
uint256 public totalSupply = 1000000000 * 10 ** uint256(decimals);
/// Amount of TOS token to first issue.
uint256 public MAX_FUNDING_SUPPLY = totalSupply * 500 / 1000;
/**
* Locked tokens system
*/
/// Stores the address of the locked tokens.
address public lockJackpots;
/// Reward for depositing the TOS token into a locked tokens.
/// uint256 public totalLockReward = totalSupply * 50 / 1000;
/// Remaining rewards in the locked tokens.
uint256 public remainingReward;
/// The start time to lock tokens. 2018/03/15 0:0:0
uint256 public lockStartTime = 1521043200;
/// The last time to lock tokens. 2018/04/29 0:0:0
uint256 public lockDeadline = 1524931200;
/// Release tokens lock time,Timestamp format 1544803200 == 2018/12/15 0:0:0
uint256 public unLockTime = 1544803200;
/// Reward factor for locked tokens
uint public constant NUM_OF_PHASE = 3;
uint[3] public lockRewardsPercentages = [
1000, //100%
500, //50%
300 //30%
];
/// Locked account details
mapping (address => uint256) public lockBalanceOf;
/**
* Freeze the account system
*/
/* This generates a public event on the blockchain that will notify clients. */
mapping (address => bool) public frozenAccount;
event FrozenFunds(address target, bool frozen);
/* Initializes contract with initial supply tokens to the creator of the contract. */
function TosToken() public {
/// Give the creator all initial tokens.
balanceOf[msg.sender] = totalSupply;
}
/**
* transfer token for a specified address.
*
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public {
/// Locked account can not complete the transfer.
require(!(lockJackpots != 0x0 && msg.sender == lockJackpots));
/// Transponding the TOS token to a locked tokens account will be deemed a lock-up activity.
if (lockJackpots != 0x0 && _to == lockJackpots) {
_lockToken(_value);
}
else {
/// To unlock the time, automatically unlock tokens.
if (unLockTime <= now && lockBalanceOf[msg.sender] > 0) {
lockBalanceOf[msg.sender] = 0;
}
_transfer(msg.sender, _to, _value);
}
}
/**
* transfer token for a specified address.Internal transfer, only can be called by this contract.
*
* @param _from The address to transfer from.
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function _transfer(address _from, address _to, uint _value) internal {
// Prevent transfer to 0x0 address. Use burn() instead.
require(_to != 0x0);
//Check for overflows.
require(lockBalanceOf[_from] + _value > lockBalanceOf[_from]);
// Check if the sender has enough.
require(balanceOf[_from] >= lockBalanceOf[_from] + _value);
// Check for overflows.
require(balanceOf[_to] + _value > balanceOf[_to]);
// Check if sender is frozen.
require(!frozenAccount[_from]);
// Check if recipient is frozen.
require(!frozenAccount[_to]);
// Subtract from the sender.
balanceOf[_from] -= _value;
// Add the same to the recipient.
balanceOf[_to] += _value;
Transfer(_from, _to, _value);
}
/**
* `freeze? Prevent | Allow` `target` from sending & receiving tokens.
*
* @param target Address to be frozen.
* @param freeze either to freeze it or not.
*/
function freezeAccount(address target, bool freeze) onlyOwner public {
frozenAccount[target] = freeze;
FrozenFunds(target, freeze);
}
/**
* Increase the token reward.
*
* @param _value Increase the amount of tokens awarded.
*/
function increaseLockReward(uint256 _value) public{
require(_value > 0);
_transfer(msg.sender, lockJackpots, _value * 10 ** uint256(decimals));
_calcRemainReward();
}
/**
* Locked tokens, in the locked token reward calculation and distribution.
*
* @param _lockValue Lock token reward.
*/
function _lockToken(uint256 _lockValue) internal {
/// Lock the tokens necessary safety checks.
require(lockJackpots != 0x0);
require(now >= lockStartTime);
require(now <= lockDeadline);
require(lockBalanceOf[msg.sender] + _lockValue > lockBalanceOf[msg.sender]);
/// Check account tokens must be sufficient.
require(balanceOf[msg.sender] >= lockBalanceOf[msg.sender] + _lockValue);
uint256 _reward = _lockValue * _calcLockRewardPercentage() / 1000;
/// Distribute bonus tokens.
_transfer(lockJackpots, msg.sender, _reward);
/// Save locked accounts and rewards.
lockBalanceOf[msg.sender] += _lockValue + _reward;
_calcRemainReward();
}
uint256 lockRewardFactor;
/* Calculate locked token reward percentage,Actual value: rewardFactor/1000 */
function _calcLockRewardPercentage() internal returns (uint factor){
uint phase = NUM_OF_PHASE * (now - lockStartTime)/( lockDeadline - lockStartTime);
if (phase >= NUM_OF_PHASE) {
phase = NUM_OF_PHASE - 1;
}
lockRewardFactor = lockRewardsPercentages[phase];
return lockRewardFactor;
}
/** The activity is over and the token in the prize pool is sent to the manager for fund development. */
function rewardActivityEnd() onlyOwner public {
/// The activity is over.
require(unLockTime < now);
/// Send the token from the prize pool to the manager.
_transfer(lockJackpots, owner, balanceOf[lockJackpots]);
_calcRemainReward();
}
function() payable public {}
/**
* Set lock token address,only once.
*
* @param newLockJackpots The lock token address.
*/
function setLockJackpots(address newLockJackpots) onlyOwner public {
require(lockJackpots == 0x0 && newLockJackpots != 0x0 && newLockJackpots != owner);
lockJackpots = newLockJackpots;
_calcRemainReward();
}
/** Remaining rewards in the locked tokens. */
function _calcRemainReward() internal {
remainingReward = balanceOf[lockJackpots];
}
function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) {
// Check allowance
require(_from != lockJackpots);
return super.transferFrom(_from, _to, _value);
}
function approve(address _spender, uint256 _value) public
returns (bool success) {
require(msg.sender != lockJackpots);
return super.approve(_spender, _value);
}
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
public
returns (bool success) {
require(msg.sender != lockJackpots);
return super.approveAndCall(_spender, _value, _extraData);
}
function burn(uint256 _value) public returns (bool success) {
require(msg.sender != lockJackpots);
return super.burn(_value);
}
function burnFrom(address _from, uint256 _value) public returns (bool success) {
require(_from != lockJackpots);
return super.burnFrom(_from, _value);
}
}
{
"compilationTarget": {
"TosToken.sol": "TosToken"
},
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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