// File: @openzeppelin/contracts@5.0.2/utils/Nonces.sol
// OpenZeppelin Contracts (last updated v5.0.0) (utils/Nonces.sol)
pragma solidity ^0.8.20;
/**
* @dev Provides tracking nonces for addresses. Nonces will only increment.
*/
abstract contract Nonces {
/**
* @dev The nonce used for an `account` is not the expected current nonce.
*/
error InvalidAccountNonce(address account, uint256 currentNonce);
mapping(address account => uint256) private _nonces;
/**
* @dev Returns the next unused nonce for an address.
*/
function nonces(address owner) public view virtual returns (uint256) {
return _nonces[owner];
}
/**
* @dev Consumes a nonce.
*
* Returns the current value and increments nonce.
*/
function _useNonce(address owner) internal virtual returns (uint256) {
// For each account, the nonce has an initial value of 0, can only be incremented by one, and cannot be
// decremented or reset. This guarantees that the nonce never overflows.
unchecked {
// It is important to do x++ and not ++x here.
return _nonces[owner]++;
}
}
/**
* @dev Same as {_useNonce} but checking that `nonce` is the next valid for `owner`.
*/
function _useCheckedNonce(address owner, uint256 nonce) internal virtual {
uint256 current = _useNonce(owner);
if (nonce != current) {
revert InvalidAccountNonce(owner, current);
}
}
}
// File: @openzeppelin/contracts@5.0.2/interfaces/IERC5267.sol
// OpenZeppelin Contracts (last updated v5.0.0) (interfaces/IERC5267.sol)
pragma solidity ^0.8.20;
interface IERC5267 {
/**
* @dev MAY be emitted to signal that the domain could have changed.
*/
event EIP712DomainChanged();
/**
* @dev returns the fields and values that describe the domain separator used by this contract for EIP-712
* signature.
*/
function eip712Domain()
external
view
returns (
bytes1 fields,
string memory name,
string memory version,
uint256 chainId,
address verifyingContract,
bytes32 salt,
uint256[] memory extensions
);
}
// File: @openzeppelin/contracts@5.0.2/utils/StorageSlot.sol
// OpenZeppelin Contracts (last updated v5.0.0) (utils/StorageSlot.sol)
// This file was procedurally generated from scripts/generate/templates/StorageSlot.js.
pragma solidity ^0.8.20;
/**
* @dev Library for reading and writing primitive types to specific storage slots.
*
* Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts.
* This library helps with reading and writing to such slots without the need for inline assembly.
*
* The functions in this library return Slot structs that contain a `value` member that can be used to read or write.
*
* Example usage to set ERC1967 implementation slot:
* ```solidity
* contract ERC1967 {
* bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;
*
* function _getImplementation() internal view returns (address) {
* return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
* }
*
* function _setImplementation(address newImplementation) internal {
* require(newImplementation.code.length > 0);
* StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation;
* }
* }
* ```
*/
library StorageSlot {
struct AddressSlot {
address value;
}
struct BooleanSlot {
bool value;
}
struct Bytes32Slot {
bytes32 value;
}
struct Uint256Slot {
uint256 value;
}
struct StringSlot {
string value;
}
struct BytesSlot {
bytes value;
}
/**
* @dev Returns an `AddressSlot` with member `value` located at `slot`.
*/
function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := slot
}
}
/**
* @dev Returns an `BooleanSlot` with member `value` located at `slot`.
*/
function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := slot
}
}
/**
* @dev Returns an `Bytes32Slot` with member `value` located at `slot`.
*/
function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := slot
}
}
/**
* @dev Returns an `Uint256Slot` with member `value` located at `slot`.
*/
function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := slot
}
}
/**
* @dev Returns an `StringSlot` with member `value` located at `slot`.
*/
function getStringSlot(bytes32 slot) internal pure returns (StringSlot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := slot
}
}
/**
* @dev Returns an `StringSlot` representation of the string storage pointer `store`.
*/
function getStringSlot(string storage store) internal pure returns (StringSlot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := store.slot
}
}
/**
* @dev Returns an `BytesSlot` with member `value` located at `slot`.
*/
function getBytesSlot(bytes32 slot) internal pure returns (BytesSlot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := slot
}
}
/**
* @dev Returns an `BytesSlot` representation of the bytes storage pointer `store`.
*/
function getBytesSlot(bytes storage store) internal pure returns (BytesSlot storage r) {
/// @solidity memory-safe-assembly
assembly {
r.slot := store.slot
}
}
}
// File: @openzeppelin/contracts@5.0.2/utils/ShortStrings.sol
// OpenZeppelin Contracts (last updated v5.0.0) (utils/ShortStrings.sol)
pragma solidity ^0.8.20;
// | string | 0xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
// | length | 0x BB |
type ShortString is bytes32;
/**
* @dev This library provides functions to convert short memory strings
* into a `ShortString` type that can be used as an immutable variable.
*
* Strings of arbitrary length can be optimized using this library if
* they are short enough (up to 31 bytes) by packing them with their
* length (1 byte) in a single EVM word (32 bytes). Additionally, a
* fallback mechanism can be used for every other case.
*
* Usage example:
*
* ```solidity
* contract Named {
* using ShortStrings for *;
*
* ShortString private immutable _name;
* string private _nameFallback;
*
* constructor(string memory contractName) {
* _name = contractName.toShortStringWithFallback(_nameFallback);
* }
*
* function name() external view returns (string memory) {
* return _name.toStringWithFallback(_nameFallback);
* }
* }
* ```
*/
library ShortStrings {
// Used as an identifier for strings longer than 31 bytes.
bytes32 private constant FALLBACK_SENTINEL = 0x00000000000000000000000000000000000000000000000000000000000000FF;
error StringTooLong(string str);
error InvalidShortString();
/**
* @dev Encode a string of at most 31 chars into a `ShortString`.
*
* This will trigger a `StringTooLong` error is the input string is too long.
*/
function toShortString(string memory str) internal pure returns (ShortString) {
bytes memory bstr = bytes(str);
if (bstr.length > 31) {
revert StringTooLong(str);
}
return ShortString.wrap(bytes32(uint256(bytes32(bstr)) | bstr.length));
}
/**
* @dev Decode a `ShortString` back to a "normal" string.
*/
function toString(ShortString sstr) internal pure returns (string memory) {
uint256 len = byteLength(sstr);
// using `new string(len)` would work locally but is not memory safe.
string memory str = new string(32);
/// @solidity memory-safe-assembly
assembly {
mstore(str, len)
mstore(add(str, 0x20), sstr)
}
return str;
}
/**
* @dev Return the length of a `ShortString`.
*/
function byteLength(ShortString sstr) internal pure returns (uint256) {
uint256 result = uint256(ShortString.unwrap(sstr)) & 0xFF;
if (result > 31) {
revert InvalidShortString();
}
return result;
}
/**
* @dev Encode a string into a `ShortString`, or write it to storage if it is too long.
*/
function toShortStringWithFallback(string memory value, string storage store) internal returns (ShortString) {
if (bytes(value).length < 32) {
return toShortString(value);
} else {
StorageSlot.getStringSlot(store).value = value;
return ShortString.wrap(FALLBACK_SENTINEL);
}
}
/**
* @dev Decode a string that was encoded to `ShortString` or written to storage using {setWithFallback}.
*/
function toStringWithFallback(ShortString value, string storage store) internal pure returns (string memory) {
if (ShortString.unwrap(value) != FALLBACK_SENTINEL) {
return toString(value);
} else {
return store;
}
}
/**
* @dev Return the length of a string that was encoded to `ShortString` or written to storage using
* {setWithFallback}.
*
* WARNING: This will return the "byte length" of the string. This may not reflect the actual length in terms of
* actual characters as the UTF-8 encoding of a single character can span over multiple bytes.
*/
function byteLengthWithFallback(ShortString value, string storage store) internal view returns (uint256) {
if (ShortString.unwrap(value) != FALLBACK_SENTINEL) {
return byteLength(value);
} else {
return bytes(store).length;
}
}
}
// File: @openzeppelin/contracts@5.0.2/utils/math/SignedMath.sol
// OpenZeppelin Contracts (last updated v5.0.0) (utils/math/SignedMath.sol)
pragma solidity ^0.8.20;
/**
* @dev Standard signed math utilities missing in the Solidity language.
*/
library SignedMath {
/**
* @dev Returns the largest of two signed numbers.
*/
function max(int256 a, int256 b) internal pure returns (int256) {
return a > b ? a : b;
}
/**
* @dev Returns the smallest of two signed numbers.
*/
function min(int256 a, int256 b) internal pure returns (int256) {
return a < b ? a : b;
}
/**
* @dev Returns the average of two signed numbers without overflow.
* The result is rounded towards zero.
*/
function average(int256 a, int256 b) internal pure returns (int256) {
// Formula from the book "Hacker's Delight"
int256 x = (a & b) + ((a ^ b) >> 1);
return x + (int256(uint256(x) >> 255) & (a ^ b));
}
/**
* @dev Returns the absolute unsigned value of a signed value.
*/
function abs(int256 n) internal pure returns (uint256) {
unchecked {
// must be unchecked in order to support `n = type(int256).min`
return uint256(n >= 0 ? n : -n);
}
}
}
// File: @openzeppelin/contracts@5.0.2/utils/math/Math.sol
// OpenZeppelin Contracts (last updated v5.0.0) (utils/math/Math.sol)
pragma solidity ^0.8.20;
/**
* @dev Standard math utilities missing in the Solidity language.
*/
library Math {
/**
* @dev Muldiv operation overflow.
*/
error MathOverflowedMulDiv();
enum Rounding {
Floor, // Toward negative infinity
Ceil, // Toward positive infinity
Trunc, // Toward zero
Expand // Away from zero
}
/**
* @dev Returns the addition of two unsigned integers, with an overflow flag.
*/
function tryAdd(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
uint256 c = a + b;
if (c < a) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the subtraction of two unsigned integers, with an overflow flag.
*/
function trySub(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
if (b > a) return (false, 0);
return (true, a - b);
}
}
/**
* @dev Returns the multiplication of two unsigned integers, with an overflow flag.
*/
function tryMul(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) return (true, 0);
uint256 c = a * b;
if (c / a != b) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the division of two unsigned integers, with a division by zero flag.
*/
function tryDiv(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
if (b == 0) return (false, 0);
return (true, a / b);
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
*/
function tryMod(uint256 a, uint256 b) internal pure returns (bool, uint256) {
unchecked {
if (b == 0) return (false, 0);
return (true, a % b);
}
}
/**
* @dev Returns the largest of two numbers.
*/
function max(uint256 a, uint256 b) internal pure returns (uint256) {
return a > b ? a : b;
}
/**
* @dev Returns the smallest of two numbers.
*/
function min(uint256 a, uint256 b) internal pure returns (uint256) {
return a < b ? a : b;
}
/**
* @dev Returns the average of two numbers. The result is rounded towards
* zero.
*/
function average(uint256 a, uint256 b) internal pure returns (uint256) {
// (a + b) / 2 can overflow.
return (a & b) + (a ^ b) / 2;
}
/**
* @dev Returns the ceiling of the division of two numbers.
*
* This differs from standard division with `/` in that it rounds towards infinity instead
* of rounding towards zero.
*/
function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
if (b == 0) {
// Guarantee the same behavior as in a regular Solidity division.
return a / b;
}
// (a + b - 1) / b can overflow on addition, so we distribute.
return a == 0 ? 0 : (a - 1) / b + 1;
}
/**
* @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
* denominator == 0.
* @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
* Uniswap Labs also under MIT license.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
unchecked {
// 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
// use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
// variables such that product = prod1 * 2^256 + prod0.
uint256 prod0 = x * y; // Least significant 256 bits of the product
uint256 prod1; // Most significant 256 bits of the product
assembly {
let mm := mulmod(x, y, not(0))
prod1 := sub(sub(mm, prod0), lt(mm, prod0))
}
// Handle non-overflow cases, 256 by 256 division.
if (prod1 == 0) {
// Solidity will revert if denominator == 0, unlike the div opcode on its own.
// The surrounding unchecked block does not change this fact.
// See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
return prod0 / denominator;
}
// Make sure the result is less than 2^256. Also prevents denominator == 0.
if (denominator <= prod1) {
revert MathOverflowedMulDiv();
}
///////////////////////////////////////////////
// 512 by 256 division.
///////////////////////////////////////////////
// Make division exact by subtracting the remainder from [prod1 prod0].
uint256 remainder;
assembly {
// Compute remainder using mulmod.
remainder := mulmod(x, y, denominator)
// Subtract 256 bit number from 512 bit number.
prod1 := sub(prod1, gt(remainder, prod0))
prod0 := sub(prod0, remainder)
}
// Factor powers of two out of denominator and compute largest power of two divisor of denominator.
// Always >= 1. See https://cs.stackexchange.com/q/138556/92363.
uint256 twos = denominator & (0 - denominator);
assembly {
// Divide denominator by twos.
denominator := div(denominator, twos)
// Divide [prod1 prod0] by twos.
prod0 := div(prod0, twos)
// Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
twos := add(div(sub(0, twos), twos), 1)
}
// Shift in bits from prod1 into prod0.
prod0 |= prod1 * twos;
// Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
// that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
// four bits. That is, denominator * inv = 1 mod 2^4.
uint256 inverse = (3 * denominator) ^ 2;
// Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also
// works in modular arithmetic, doubling the correct bits in each step.
inverse *= 2 - denominator * inverse; // inverse mod 2^8
inverse *= 2 - denominator * inverse; // inverse mod 2^16
inverse *= 2 - denominator * inverse; // inverse mod 2^32
inverse *= 2 - denominator * inverse; // inverse mod 2^64
inverse *= 2 - denominator * inverse; // inverse mod 2^128
inverse *= 2 - denominator * inverse; // inverse mod 2^256
// Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
// This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
// less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
// is no longer required.
result = prod0 * inverse;
return result;
}
}
/**
* @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
uint256 result = mulDiv(x, y, denominator);
if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) {
result += 1;
}
return result;
}
/**
* @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
* towards zero.
*
* Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
*/
function sqrt(uint256 a) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
// For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
//
// We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
// `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
//
// This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
// → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
// → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
//
// Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
uint256 result = 1 << (log2(a) >> 1);
// At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
// since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
// every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
// into the expected uint128 result.
unchecked {
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
return min(result, a / result);
}
}
/**
* @notice Calculates sqrt(a), following the selected rounding direction.
*/
function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = sqrt(a);
return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0);
}
}
/**
* @dev Return the log in base 2 of a positive value rounded towards zero.
* Returns 0 if given 0.
*/
function log2(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >> 128 > 0) {
value >>= 128;
result += 128;
}
if (value >> 64 > 0) {
value >>= 64;
result += 64;
}
if (value >> 32 > 0) {
value >>= 32;
result += 32;
}
if (value >> 16 > 0) {
value >>= 16;
result += 16;
}
if (value >> 8 > 0) {
value >>= 8;
result += 8;
}
if (value >> 4 > 0) {
value >>= 4;
result += 4;
}
if (value >> 2 > 0) {
value >>=